


Most of the time, you will fail to pass through a ring and increase the chances of failing the level for each missed ring. The most hated thing in all of Superman 64 is that most of its levels rely on flying through rings to get to the end of the level, which not only does not make sense at all but also is extremely annoying due to the controls being an absolute disaster (more about it below).

was paranoid about Titus taking on the project and told them exactly what they wanted while watching the game through a microscope. Titus originally envisioned the game to be open-world and even made a lot of destructible levels, but Warner Bros.
